Muse Group presents Muse Percussion: a huge battery of orchestral and epic percussion. Featuring 28 instruments, this collection covers the gamut of the percussion section, from pitched percussion like glockenspiel and xylophone to huge exotic taiko sections and tam-tams.
Muse Group presents Muse Percussion: a huge battery of orchestral and epic percussion. Featuring 28 instruments, this collection covers the gamut of the percussion section, from pitched percussion like glockenspiel and xylophone to huge exotic taiko sections and tam-tams.
Muse Group presents Muse Percussion: a huge battery of orchestral and epic percussion. Featuring 28 instruments, this collection covers the gamut of the percussion section, from pitched percussion like glockenspiel and xylophone to huge exotic taiko sections and tam-tams.
Muse Sounds proudly presents Muse Percussion: a huge battery of orchestral and epic percussion. Featuring 31 instruments, this collection covers the gamut of the percussion section, from pitched percussion like glockenspiel and xylophone to huge exotic taiko sections and tam-tams.
Each instrument has been captured in depth and detail, with a wide dynamic range, on a dedicated scoring stage. The collection features a consistent set of articulations, and has been expertly crafted for effortless use within MuseScore 4.
Muse Sounds require no set up or effort to work with - they have been designed to take advantage of MuseScore 4’s brand new playback engine. Simply write your music, and push play.
Best of all, Muse Percussion is completely FREE for you to use in your compositions.
Made with ❤️ by Muse.
31 Orchestral instruments
Multiple repetition samples
Includes pitched percussion (glockenspiel, celeste)
I'm not a drummer, but I still will write drumkit stuff so support my songs and I think that the new layout stuff is just a lot more inconvenient that before. I much prefer the small white bar across my screen then a huge tab that's just in the way. It does sound a lot better than the basic but there's only one type of sound which is very limiting unlike with the basic sounds were you can choose from power, standard, room, jazz etc. For example, if you're writing metal and want more power, double bass just doesn't hit with the new sounds. If you're like me and don't want bass drum defaulted to voice 2 you still have to change the drum settings manually which isn't terrible because I was doing it before anyways but I still wish there was an easier way to do it. Overall, just trying to place notes is unnecessarily more difficult than it was before. as nice as it sounds, in my opinion it's just not worth the hassle.
*Note: This review was originally written in Korean and translated into English using ChatGPT.*
I'll clearly explain why the hi-hat auto-close feature is problematic rather than helpful:
**1. A dedicated hi-hat pedal symbol already exists.**
Music notation already provides a dedicated hi-hat pedal symbol (marked as an 'x') near the bass drum notes. If a composer wants the hi-hat to close, they can simply use this existing symbol explicitly.
**2. It's impossible for an algorithm to accurately predict all musical contexts where the hi-hat should close.**
Music varies greatly, and I believe this diversity should ideally be clearly expressed through notation. After the recent update, I noticed the hi-hat now automatically closes whenever there’s a rest or another note following an open hi-hat symbol. Moreover, there seems to be a bug:
- In the previous version of Muse Percussion, consecutive open hi-hat symbols naturally sustained even if the following open hi-hat had a softer dynamic marking than the previous one (for example, 'f' followed by 'mf'). This behavior accurately reflected realistic playing.
- In the updated version, however, the hi-hat sound unexpectedly cuts off at the second note with the softer dynamic marking.
Here's a simple, practical example to demonstrate the issue:
- **Open Hi-Hat/Kick Drum:** Beats 1, 2.5, and 4
- **Snare:** Beats 1.5, 1.75, 2, 2.25, 3, 3.25, 3.5, 3.75, 4.5, and 4.75
In this scenario, the automatic hi-hat closing interrupts the open hi-hat sound whenever the snare hits occur. Another common scenario affected by this issue is playing paradiddles, with the right hand on an open hi-hat and the left hand on the snare drum.
If composers intentionally want to cut off the hi-hat sound, they can explicitly include the pedal symbol. However, due to the current auto-close behavior, the hi-hat sound prematurely cuts off even without the pedal symbol, significantly disrupting intended musical expressions.
Muse Hub automatically updates by default, meaning the software updated without my consent, and I can no longer revert to the previous sound behavior. This severely affected my workflow, ruining carefully prepared scores that required extensive effort.
I sincerely ask the developers to reconsider this feature.
Muse percussion is such a massive step up from the previous sounds. Every problem I've ever had with the MSBasic sound library has been removed and replaced with something incredible, especially with the new update which added even more instruments.
I’ve seen other people with the same problem, wtf? Nothing I download shows up in musescore. I’ve sent bug issues as well
This pack is downloaded but not showing up in Musescore. It ruined all my percussion programming by reverting back to MS Basic.
really good i just would like a rainstick
I could have sworn I had this. I check, and I do own it, but it’s not downloaded and like the last person said, it’s not downloadable. Hopefully a bug that gets resolved soon. If not, please know that we want this pack back.
It’s not allowing me to download this pack since it updated, and now I cannot use it in my compositions.
It is beautiful though, so I’m sad I can’t get it back.
thank you for fixing the problem.
They fixed the problem as soon as it arrived, good job.